Separate a drum loop into its constituent hits.
Drop in a mixed drum loop and Drum Unmixer splits it into 2 to 6 drum lanes plus a Remainder, in about a second. Each lane is named after what it hears. The lanes always add back up to the original exactly, so nothing is ever thrown away.
Windows · VST3 | macOS coming soon
Drum Unmixer comes in a light theme and a dark one. Switch with the button in the top corner of the window, so it sits comfortably in whatever your DAW looks like at 3am.


Each lane has its own gate slider. Turn it up and the lane closes between its own hits, clearing out faint bleed from the other drums. The slider sets how deep it cuts.
Whatever the gate removes moves to the Remainder lane, so the loop still adds back up exactly. Gates are off by default, so lanes keep their natural tails until you ask for something tighter. Gate all sets every lane at once.
Lanes aren't fixed slots. You choose how many drums to split the loop into, and Drum Unmixer names each lane after what it hears. Every setting also gets a Remainder lane.
| LANES | WHAT YOU USUALLY GET | BEST FOR |
|---|---|---|
| 2 | Low, High | A quick bottom/top split, to EQ or process them separately |
| 3 default | Kick, Snare, Hats | Most breaks: Amen, funk and hip-hop loops |
| 4 | Kick, Snare, Hats + 1 extra | Loops with a crash, ride or extra percussion |
| 5 | Kick, Snare, Hats + 2 extras | Busier kits |
| 6 | Kick, Snare, Hats + 3 extras | Full kits with toms, cymbals and percussion |
Extras are named from their sound, so they change from loop to loop. On a simple break with only three real drums, extra lanes tend to split one drum in two (the kick's click and its body, say), which is why 3 is the default.
| GROUP | LANE NAMES AND MIDI NOTES |
|---|---|
| Drums | Kick C1 (36) Snare D1 (38) Toms A1 (45) Rim C#1 (37) Clap D#1 (39) |
| Cymbals | Hats F#1 (42) Crash C#2 (49) Ride D#2 (51) Cymbal C#2 (49) |
| Hand percussion | Tambourine F#2 (54) Shaker A#4 (82) Maracas A#3 (70) Cowbell G#2 (56) Claves D#4 (75) Woodblock E4 (76) Bongos C3 (60) Congas E3 (64) Djembe F3 (65) Cajón F#3 (66) Perc D#1 (39) |
| Tuned | Triangle A4 (81) Timpani F1 (41) Xylophone C4 (72) |
| 2-lane split | Low C1 (36) High F#1 (42) |
| Remainder | Everything the other lanes didn't claim: room sound, reverb tails, noise, plus anything a lane gate cuts. No MIDI |
Every lane is named from its own sound and hits, so a loop with a cowbell gets a Cowbell lane. Guessed wrong? Click the lane's name and pick another from the menu (Drums, Cymbals, Hand percussion, Tuned), or choose Automatic to go back to Drum Unmixer's guess.
If two lanes come out as the same drum, they're numbered (Kick 1, Kick 2) and get the next free note. MIDI follows the General MIDI drum map, so patterns play straight into a Drum Rack or any GM kit.
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